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## GO Interface(接口)
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> 记哪记得住啊,不如顺便水一点博客,忘记了还能过来翻翻
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go的接口值是由两部分组成,被称为接口的动态类型和动态值
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动态类型部分储存着数据的类型,动态值部分储存着值.
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来点栗子
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```go
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type If interface {
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Demo() int
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}
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type S struct {
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a int
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}
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func (s *S) Demo() int {
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s.a++
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return s.a
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}
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```
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上面是额外的定义
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```go
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func TestInterface(t *testing.T) {
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var i If
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s := S{}
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i = &s
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i.Demo()
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assert.Equal(t, s.a, 1)
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}
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```
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值得一提的是第四行`i=&s`,这是由于声明S的Demo方法时决定的,接收器类型为`*S`,那么只有是*S类型才会有Demo方法.如果去掉`&`将会报错.
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go中接口是可以判断相等的,相等的条件是,动态类型和动态值全部相等
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```go
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func TestInterfaceEqual(t *testing.T) {
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var i1, i2 If
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s := S{a: 2}
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assert.Equal(t, i1, i2)
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i1 = &s
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i2 = &s
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assert.Equal(t, i1, i2)
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var s2 *S
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i1 = s2
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i2 = nil
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t.Logf("s2:%v,i1 value:%v,i2 value:%v,i1 type:%T,i2 type:%T",
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s2, i1, i2, i1, i2)
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assert.NotEqual(t, i1, i2)
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}
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```
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例如上面的例子,最后一个,虽然s2,i1,i2的值输出都是nil,但是i1,i2的type不相等,所以i1和i2是不相等的
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